I am unsure at this point if the problem lies with the Munt emulator or with my pc architecture, however as I mentioned in an earlier post, until the problems surrounding the Munt project are sorted I am happy enough to stay with mixed midi for now, or buy another mt-32 from ebay if one comes along at a reasonable price. I'm having to slide the sound effect and speech right down to about 20 to balance it out as they are much louder.Īpart from the volume being extremely low it works just fine. Switching ScummVM to general midi is fine, I get a balanced output on all three ScummVM outputs (music, sound effects and speech), but with mt-32 selected I get just enough output on the music output to barely move the vu-meters on my amplifier, and I have to move the music slider all the way up to maximum to achieve this. I have done as Corpse suggested and placed the rom images in a sub-folder, but I still have the same problem, very low volume output. also for the benefit of other readers who may come across this thread: More when I have had a chance to experiment, and thanks for the replies, very much appreciated. Incidentally, the emulation does seem to work just fine, it is the volume level of the samples that raised my original question, they are extremely quiet and as Munt doesn't use the Windows midi-mixer channel I could not find a way to boost the volume level inside the ScummVM environment. I confess that I didn't try placing the rom files in a subdirectory, I placed tham straight into the ScummVM main directory. Thanks for the reply Corpse, I will try this tomorrow and will post my results. That should do it, I'm using svn, but 0.91 should work. select the audio tab, music driver: mt32. click extra path then select the roms folderĤ. fire up scummvm and select options, then pathsģ. I even placed the rom files in the games. place the rom files in a subdirectory of scummvm. 'WARNING: The MT-32 emulator requires one of the two following file sets (not bundled with ScummVM): Either 'MT32CONTROL.ROM' and 'MT32PCM.ROM' or 'CM32LCONTROL.ROM' and 'CM32LPCM.ROM'' I'm quite sure that I selected the MT-32 emulator in all of the audio and music-related settings in ScummVM. I don't know if this helps but MT32 emulation works flawlessly for me. Am I missing something here? I have tried adjusting the midi gain slider in the ScummVM midi panel but I rather suspect that it is not helping.Īny suggestions would be most gratefully received. Even turning the ScummVM music volume slider (and of course the windows midi volume slider) up to maximum still produces very low output. the midi music volume is extremely low (sound effects and speech are just fine). I noticed on Wikipedia that Day of the Tentacle actually has MT-32 specific midi capability, so I enabled the MT-32 emulation option and fired up the game (I have Legal copies of the ROM images which I have place in the main ScummVM directory.) home/pi/RetroPie/roms/scummvm/+Start ScummVM.I have recently managed to find a dual-release of Lucasarts 'Day of the Tentacle' and 'Sam'n'Max Hit The Road' on cd in a local store here and am very happy to say that thanks to the ScummVM engine (Version 0.9.1) I can play them quite happily on the Windows XP platform with no problems, and with considerably less cpu overhead than if I used a dos-box and vdm sound. WARNING: SDL mixer output buffer size: 940 differs from desired: 4096! SCI game ("qfg1") Executing: bash /home/pi/RetroPie/roms/scummvm/+Start\ ScummVM.sh "qfg1" home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 4: 1846 Segmentation fault /opt/retropie/emulators/scummvm/bin/scummvm -fullscreen -joystick=0 -extrapath="/opt/retropie/emulators/scummvm/extra" $game WARNING: No hardware input were defined, using defaults! So, adding these two files into the 'extras' directory can allow the game (if supported) to automatically load the. It significantly enhances the sounds and music for ScummVM games that support it. Virtual keyboard pack 'vkeybd_default' loaded successfully As a reminder, the 'extras' folder is used by ScummVM to store extra MIDI sound banks (FluidSynth) and the files for MT-32 emulation. WARNING: SDL mixer output buffer size: 705 differs from desired: 2048! I placed the MT32_PCM.ROM and MT32_CONTROL.ROM in the /extras path and started one SCI game and one Lucasfilm game.īoth resulted in segmentation faults, according to /dev/shm/runcommand.logĮxecuting: bash "/home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh" I tried alot, but now i am tired and need some help. But, no sound, only norman 'speak + soundeffects'. Midi Tab -> FluidSynth and selected the Fluidsynth soundbank. Then when i set : MT-32 Tab - > MT-32 Device -> MT-32 Emulator. So I tried setting Options -> Audio -> Preferred Device = MT-32 Emulator, along with MT32 -> MT-32 Device = MT-32 Emulator. i put a Fluid Synth Soundbank in 'bios\scummvm'. I reasoned that if MT-32 support was not compiled in, there would not be an MT-32 tab on the config GUI.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |